Schmabble is an async multiplayer word game that plays like Scrabble — but with its own twists on tile values, board squares, and house rules you control.
| Letter | Schmabble | Standard | Difference |
|---|---|---|---|
| C | 4 | 3 | +1 (worth more) |
| J | 5 | 8 | −3 (worth less) |
| All others | same | same | — |
| Blank (_) | 0 | 0 | — |
All other values match: A/E/I/L/N/O/R/S/T/U=1 · D/G=2 · B/M/P=3 · F/H/V/W/Y=4 · K=5 · X=8 · Q/Z=10
Tap New Game to create a game. It sits in Forming state until you invite at least one player and they accept. You can add more players any time before you hit Start Game.
Type a name or email in the search box. If the person already has a theholts.net account, they'll appear in the results and you can add them directly. If they don't have an account, just type their email address and invite them anyway — they'll get an email with a one-click accept link and can create an account when they join. On mobile, the contacts button lets you pull directly from your device contacts.
Press Invite to send invites. This will bring up the Game Settings dialog where you choose how you want to play. Three presets are available:
Any preset can be tweaked by pressing Customize. See the Settings section below for a full description of every option.
The Start Game button activates once at least one invitee has accepted. Each player draws 9 tiles to start — two more than the normal rack of 7. Before the first player can place a word, they must discard 2 tiles back to the bag using Discard. This gives everyone a better chance at a strong opening word.
The lobby organizes your games into: Forming (not started), Your Turn, Waiting (opponent's turn), Accepted / Waiting to Start, and Completed. Each card shows scores, player presence, and your current rack. On mobile, completed games are tucked under the History button at the top of the lobby.
A colored dot next to each player's name shows when they were last active:
Drag tiles from your rack onto the board. On desktop you can also click a tile to select it, then click a board cell to place it. Tiles snap into place and the score bubble updates as you build your word. Drag a tile back to the rack to retrieve it, or use Retrieve All
. Shuffle your rack anytime with
.
A score bubble floats near your last-placed tile showing the running point total. When word-indicator mode is on, it turns green for a valid word and red for an invalid one before you commit.
A blank tile scores zero but can represent any letter. When you place one, the letter picker appears. The chosen letter shows on the board in italics with a dashed border so everyone can tell it's a blank.
Instead of playing a word, you have two options from the Pass/Swap dialog:
Pass — forfeit your turn without changing your tiles. The game moves to the next player.
Swap — select some or all of your tiles to return to the bag, then draw the same number of replacements, forfeiting your turn. Only available while tiles remain in the bag.
If challenges are enabled, press Challenge to contest your opponent's most recent play.
You win the challenge — the word was invalid. The opponent's play is removed from the board, they lose those points, and you receive them instead.
You lose the challenge — the word was valid. The points from that play are subtracted from your score. Use sparingly.
Each game has its own message thread. Trash talk and compliments equally welcome.
These buttons appear on both desktop and mobile:
Settings
Shuffle rack
Retrieve allMobile only:
On desktop, Return to Lobby and the tutorial link appear as text buttons in the footer and sidebar.
Press Customize in the Game Settings dialog to fine-tune any of the options below. Settings are locked in once the game starts. Personal display settings can be changed any time via the
gear icon.
Default is 100 tiles. Check Set bag size to use a smaller bag for a faster game. The minimum depends on the number of players — everyone needs enough tiles to play.
Displays the current bag count on the bag icon during play. Off by default.
Awards a bonus (default 20 points) to the first player to play all their tiles. Adds a strategic incentive to race to the finish.
When Disallow invalid words on Play is checked, the Play button refuses to submit an invalid word and the score bubble turns green or red as you build — so you always know before you commit. When unchecked, anything can be played and the bubble shows points only, no color hint.
Enables the Challenge button so players can contest an opponent's last play. Not available when Disallow invalid words is on (it would be redundant).
Set a time limit (10–600 seconds) per turn. On timeout choose the consequence: Lose turn (strict — turn passes automatically) or Warning only (just a visual nudge, no penalty).
The following personal settings are always available via the
gear icon, even during an active game:
Toggles the board square color key for TW / DW / TL / DL / WC squares on or off. Saved per device.
Has no effect if the game has no turn timer. When a timer is in use, enabling this hides the countdown for most of your turn — it only appears once approximately 25% of your time remains, so you're not watching the clock the whole time.
The lobby sidebar tracks your lifetime stats: games played, games won, average score per game, best single-game score, best-scoring word, and longest word played.
The game ends when the bag is empty and one player has played all their tiles, or when all players pass consecutively. Remaining tiles in hand are subtracted from your score. Highest score wins.
Completed games move to the History section. The game creator can press Archive to tuck a game out of the way, or Delete Game to remove it permanently. Completed games that have not been archived are automatically deleted after one week — archive anything you want to keep.